Wednesday, 25 December 2013

Nokia Lumia 525 In-Depth Review

Hardware and Design

Visually, the Lumia 525 is just about indistinguishable from its predecessor. You still have the flat glass front with angular corners contrasting with the aggressively beveled back panel. All the physical elements are still in the same places as they were on the Lumia 520, from the buttons to the 3.5mm audio jack to the microUSB port to the position of the single loudspeaker on the rear. You still have the 4-inch WVGA LCD display on the front flanked by the earpiece and the non-backlit Windows Phone capacitive keys for Back, Start and (Bing) Search. The 525 continues to be an extremely well-built device for the price, with the coloured back shell (orange, in my case) wrapping around the entire device giving it the illusion of a unibody construction. While the physical buttons on the side feel a tad flimsy and are somewhat difficult to press, they are still of passable quality. The only visible difference between the Lumia 520 and 525 is the fact that the back shells come in different colours and are now glossy instead of matte. While I will always prefer matte plastic over glossy plastic, it is true that the glossy finish makes the Lumia 525 stand out even more than its predecessor from an aesthetic standpoint.
Under the hood, the only difference between the Lumia 525 and its predecessor is the fact that you get 1GB of RAM on the former as compared to 512MB on the latter. This should translate to better performance and access to the full Windows Phone Store library of apps and games, freeing the user from having to contend with RAM limitations. However, the 525 retains the dated dual-core 1GHz Qualcomm Snapdragon S4 Plus CPU along with 8GB of internal storage (of which 4GB is user-accessible out of the box) and a user-replaceable 1430mAh battery. The 4-inch WVGA LCD display appears to be unchanged from the one found on the Lumia 520, which means that you are getting relatively muted colours, mediocre contrast and subpar viewing angles. I cannot in good faith say that you are getting a quality display on the Lumia 525, but I doubt that much of the target audience will mind.
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The 4GB of user-accessible internal storage definitely fills up quickly with apps and games, so you will want to either invest in a decent-sized microSD card even if it can only be used for photos, music and videos, or rely on streaming media. However, the omission of LTE on the 525 means that you’ll only be streaming at 3G speeds. Other hardware omissions include a front-facing camera, NFC, oleophobic (anti-fingerprint) screen coating, an LED flash for the camera and a secondary mic for noise cancellation. You really are not getting much in the way of frills as far as the Lumia 525 is concerned.
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Performance and Battery Life

The Lumia 525, just like its predecessor, provides a more than acceptable user experience despite its modest internals. Within the confines of Windows Phone 8, it is smooth and snappy even when browsing the web with only occasional lag to be found. Even though the Lumia 525 is an entry-level device, even advanced users would be likely to be happy with the 525′s everyday performance.
Gaming performance on the Lumia 525 is adequate, with no frame drops or visible stuttering even in demanding games like Asphalt 8. You won’t get much anti-aliasing or advanced visual effects like reflections and shadows, but it’s a passable experience.
Battery life on the Lumia 525 is more of a mixed bag. You will be able to get the device to last a day from morning till evening, but only if it is used lightly. Subjecting the Lumia 525 to moderate to heavy use will leave you stranded for juice by early to mid-afternoon. 

Imaging

With the Lumia 525, you get a 5-megapixel autofocus camera that lacks an LED flash. For the price of the device, it is a passable camera that gets slightly better once the new Nokia Camera Beta is installed. Nokia Camera Beta brings all the advanced camera features that were once the domain of Nokia’s PureView devices to the Lumia 525 which means that, for better or for worse, you’ll be able to finetune settings such as shutter speed, ISO sensitivity and exposure as well as use manual focus when shooting with the Lumia 525.
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You will want to restrict your use of the Lumia 525′s camera to outdoor and well-lit situations though – it will not cope very well with poorly-lit or low-light scenes. Your food photos, however, will turn out just fine.
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Software and Services

The Lumia 525 runs the latest version of Windows Phone 8 (GDR3) with the latest version of Nokia’s Lumia software (Black). GDR3 brings a number of small improvements to the platform including a new Driving Mode, screen rotation lock and the ability to close apps in the app switcher. Lumia Black brings a separate set of small improvements including Nokia Camera compatibility, Bluetooth 4.0LE support, DNG (RAW) image support and Glance Screen notifications. Not all new features in Lumia Black are applicable to the Lumia 525 (the latter two features, for example, are absent) but it is nice that the entry-level Windows Phone device runs on the same software platform as the Lumia 1520.
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Windows Phone 8 is still best suited for novice users, people who desire a unique and different experience and people who are already invested in Microsoft’s collection of web services. Nokia’s hardware still continues to “sell” Windows Phone 8 rather than the other way around; one would buy the Lumia 1020 because of its amazing camera and the Lumia 525 because of its impressively low asking price. Whether you find yourself liking Windows Phone really depends on how invested you already are in Apple’s and/or Google’s ecosystem, the platform you’re already used to as well as your expectations for Windows Phone.
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That is my objective opinion about Windows Phone 8. My personal views on the state of Windows Phone 8 at the end of 2013 start below.
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I am not pleased with the progress that Windows Phone 8 has made this year, which essentially amounts to virtually nothing. I am not talking about sales figures, which according to Nokia have picked up somewhat. I am not taking any issue with Nokia’s work on Windows Phone, which has been an impressive effort with developments like HERE Maps, HERE Drive+, HERE Transit, Mix Radio, Glance Screen, Nokia Camera, Smart Camera, the imaging APIs and the decoupling of the company’s settings panels (display, touch, accessories, extras+info and so on) from the platform update cycle. It is the core platform that has hardly evolved. It is the selection and quality of third party apps that has hardly evolved. Even the Store experience has not changed.
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This is a non-exhaustive list of essential, very basic features that Windows Phone 8 continues to lack today, at the end of 2013:
  • A centralized holding place for notifications
  • Separate volume controls for media, alarms and notifications
  • The ability for the user to change the notification tone (apart from the ringtone, SMS tone and email tone)
  • The ability for more than 15 apps to run background processes
  • USB and Bluetooth tethering
  • The ability to customize what the hardware Search button does
  • The ability to create groups of tiles on the Start Screen
  • The ability to have more than 5 number badges on the lockscreen
  • The ability for Live Tiles to update in real-time and display 3-digit numbers
  • The ability to view a list of previously-installed and purchased apps in the Store
  • The ability to check for updates manually in the Store
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In fact, what were once headline features in Windows Phone now seem to have fallen by the wayside. Nobody likes to talk about the social networking integration in Windows Phone anymore, but that is because those features no longer work for the majority of Facebook and Twitter users today. The existence of standalone, regularly updated apps for Facebook and Twitter make the built-in features (like the Me Tile) more or less unnecessary, and while it is still nice that Windows Phone pulls in data from Facebook to enhance your contacts in the People Hub, I cannot see a use for the What’s New columns in any of the hubs, nor do I know anybody who uses the hubs to interact with Facebook and Twitter.
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The quality of third-party apps also remains hit-and-miss. Instagram has finally arrived on the platform in official form, but it is nowhere near as good as even the Android version. It is slow and janky with missed taps and occasional issues with loading columns, it does not support video uploads as far as I can tell and notifications do not come in reliably. The Spotify app is absolute garbage; it seems to have been abandoned a while ago as it does not support Spotify’s Browse and Discover features, nor does it support Windows Phone 8 features such as fast app switching and saved states. It is so slow that it feels like a feature-phone app, and it is also particularly crash-prone. There are no third-party alternatives that I could find for Spotify on Windows Phone.
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It is very difficult to make Windows Phone 8 fit my smartphone usage habits. There is no app, official or otherwise, for Simplenote. There is still no official app for Dropbox that supports automatic camera uploads. Google Drive, essential for my work, can only be accessed via some very basic third-party clients. The only Windows Phone app for Todo.txt, my preferred task management solution, is a Windows Phone 7 app. Hangouts is no go on Windows Phone, Google Play Music is no go on Windows Phone, I cannot control my Jawbone Mini Jambox from the Lumia 525 because Jawbone does not have an app for Windows Phone. And I’m still waiting for a really good podcatcher.
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Conclusion

While using a Windows Phone device as a primary smartphone is very challenging for me, I would still recommend the Lumia 525 just as readily as I did the Lumia 520 to first-time smartphone buyers, novice users or people with simple needs. The Lumia 525 makes what was already an appealing product even better, and can even serve as a more-than-capable secondary device for more advanced users. However, I would also like to see further advancement in hardware features and component quality at this price point; the Lumia 525 feels more like a half-step ahead of the Lumia 520 instead of a new-generation entry-level Lumia. Still, the Lumia 525 is solidly-built and works well, and at this price point there is really not much more you can ask for.

Samsung launches Galaxy Grand 2 (Next Month)

The Samsung Galaxy Grand 2 was launched in India today at a press conference in Mumbai. The new affordable phablet-phone will go on sale in January 2014 for an estimated price of Rs 22,900 to Rs 24,900 (no exact pricing was mentioned).


Galaxy Grand 2  Galaxy Grand 2



The Galaxy Grand 2 features a 5.25-inch HD display (1280×720), 1.2GHz quad-core processor, 1.5GB of RAM, 8 Megapixel rear camera, 1.9 Megapixel front facing camera, 8GB internal memory with a microSD card slot, a 2600 mAh battery, and the same soft-touch leather-like back as the Galaxy Note 3.The dual-SIM phone runs Android 4.3, with Samsung’s TouchWiz UI on top, and Samsung’s app including S Translator, Story Album, S Travel, Sound & Shot, Group Play, Samsung Hub and Samsung Link. More info in the full press release below.

Press Release

SAMSUNG LAUNCHES THE GALAXY GRAND 2 WITH CLUB SAMSUNG
· New compact smartphone brings optimal large-screen experience in a portable size
· Launch of Samsung’s first digital entertainment store with Indian infotainment content
Mumbai, December 23, 2013 – Leading mobile phone manufacturer, Samsung Electronics, today introduced the GALAXY Grand 2, the latest update to the Grand product line. A successor to the extremely popular GALAXY Grand, the new Samsung GALAXY Grand 2 delivers an improved HD viewing experience, more powerful multitasking features, a premium experience through design and entertainment on the go. Samsung has for the first time introduced a single destination – Club Samsung – for its Indian infotainment content. The Club Samsung digital entertainment store features Music, Movies, Gigs & Live TV– all optimised for high-quality display on Samsung devices.
Speaking about the launch Mr. Vineet Taneja, Country Head, Mobile and IT, Samsung India said, “At Samsung, we keep innovation and customer centricity at the core of developing products to meet the evolving needs of our customers. GALAXY Grand 2 with a vivid HD screen offers a premium viewing experience and enhances multitasking abilities with its Multi Window feature. Along with this, the introduction of Club Samsung will significantly elevate user experience in terms of features, content and services. Our new offerings are a testimony of our commitment to offer differentiated products to all our valued customers.”
‘Grand’ Experience
The GALAXY Grand 2 has a 13.3cm (5.25) HD screen which is perfect for watching movies, playing games and reading books. The GALAXY Grand 2 also allows users to fully utilize the large screen with the new Multi Window feature and My Magazine. With Multi Window, users can enhance their multitasking capabilities as they toggle seamlessly between applications without closing the window or opening a new page. Consumers can also run one application in two windows at the same time, allowing for enhanced productivity and collaboration across programs. My Magazine interface provides personalized news, social media and entertainment content experience in a modern and dynamic magazine-style layout.
In addition to these advancements, GALAXY Grand 2 also presents a new premium look and feel. Expanding on the modern GALAXY design approach, GALAXY Grand 2 adds a soft and textured-touch back cover and delicate stitching to its looks. Slimmer and lighter at 8.9 mm and 163 gram, the GALAXY Grand 2 will be available in three colours – Black, White and Pink.
Rich Content and App Integration
To provide a more engaging user experience, Samsung has launched its first digital entertainment store with Indian content in Music, Movies, Live TV & Gigs – ‘Club Samsung’. A single repository, Club Samsung allows a user to access language content across 5000 Movies, 4 Lakh Songs, 500 Gigs and even Live TV with 90+ channels. Unique to Club Samsung is content recommendations through “Discovery” – an intelligent algorithm which lets you select a playlist according to mood, era, language or genre and auto updates the playlist when fresh content is added to the store. Club Samsung supports content in Hindi, Punjabi, Bengali, Tamil, Telugu, Kannada, Malayalam, Marathi and Gujarati. As part of its introductory offer, all GALAXY Grand 2 customers will get unlimited free content for three months. Additionally, Galaxy Grand 2 also supports wide array of apps in all the languages mentioned above across categories like social, astrology, messenger, e-commerce, news via Samsung Apps.
High Performance
Equipped with Android 4.3 Jelly Bean OS and powerful Quad Core 1.2GHz processor, GALAXY Grand 2 delivers an enhanced and unmatched smartphone experience. The 1.5GB of RAM and 2,600mAh battery allows users to seamlessly multitask by delivering up to 10 hours of video playback or 17 hours of calls. GALAXY Grand 2 also comes loaded with Smart Dual-SIM capabilities that ensure that users never miss a call.
Several smart features in the GALAXY Grand 2 sets it apart from other smartphone devices in its category. The device includes an array of pre-loaded Samsung apps, including Story Album, which can organise pictures by timelines; S Translator, the company’s proprietary translation service; and Trip Advisor, which offers guides and travel details. The GALAXY Grand 2 also comes with Sound & Shot that enable you to record up to nine seconds of audio with your photos and Group Play, which lets multiple users play the same music or games together, or share the same documents.
Customer can also now maximize their mobile experience with the GALAXY Grand 2’s 8-megapixel autofocus HD rear camera and a 1.9-megapixel HD front-facing camera. The rear camera includes enhanced camera features such as Best Face, Best Photo and Continuous Shot, Sports Dual Shot and Shake Detection that enable users to crisply capture every image, even in low light or active situations. The GALAXY Grand 2 is also capable of recording full HD videos.
The GALAXY Grand 2 comes with 8GB inbuilt storage, which is further expandable up to 64GB via microSD card. Connectivity options on the GALAXY Grand 2 include Wi-Fi, Bluetooth, GPS/ AGPS, micro-USB and 3G (HSPA+). The Samsung GALAXY Grand 2 will be available in India from January 2014. Consumers can also pre-book the device on the Samsung mobile e -store starting today.
The product will be available (up for sale) in January 2014 and price will be between INR 22,990 to INR 24,990/-.

Monday, 16 December 2013

Nokia Asha 502 dual-SIM now available in India for Rs 5739 only





The Nokia Asha 502 just went on sale on Nokia India’s online store, for a price of Rs 5739.

The Asha 502 features a 3 inch QVGA (320×240 pixels) display, Dual-SIM, Bluetooth 3.0, 64MB of RAM, microSD card slot, 5 megapixel rear camera with an LED flash, all powered by a 1010mAh battery, which is rated at upto 13.7 hours of talktime or 24 days of standby. Awesome UI included.

Saturday, 2 November 2013

Android Kitkat Full REVIEW/Features

Android 4.4 KitKat: Top 10 new features

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Google has finally released Android 4.4 KitKat, the newest iteration of its mobile OS, after days of speculation surrounding its launch. 
 
The KitKat update to the Android OS brings some visual changes, including more immersive graphics, as well as deeper integration with Google's intelligent assistant, Google Now, among other changes and improvements.
 
Here's a list of the top-10 new features of Android 4.4.KitKat:
 
kk-immersive-n5.jpg1. User interface tweaks: Android 4.4 KitKat offers a translucent menu bar located at the bottom of the screen, and new transition effects when you open the app launcher. The OS offers full-screen wallpapers with preview and the wallpapers now extend through the notification tray as well, in addition to the navigation buttons. 
 
The new OS brings a more immersive experience by hiding the status bar and navigation buttons when the user is reading a book, or playing a game or watching a movie. They can just swipe the edge of the screen to bring back the status bar and navigation buttons on KitKat.
 
The lock-screen widgets for music and movies apps now also offer the option to seek and jump to a specific part. The Quick Settings notifications menu toggles also add a 'location settings' toggle. A new Emoji keyboard for emoticons has also been included in the native Google Keyboard.
 
Android 4.4 KitKat will also show full-screen album and movie art if content is being streamed to another device such as a Chromecast.
 
2. New dialler, caller ID: The new phone app now automatically prioritises the users' contacts based on the people they talk to the most. Users can also search for nearby places and businesses, contacts, or people in their Google Apps domain directly from the Phone app. If they get a call from a phone number that is not saved in their contacts, the phone will look for matches from businesses with a local listing on Google Maps.
 
3. Unified Hangouts messaging app: As we reported a few days back, Android 4.4 brings acallid.jpg new unified messaging app, with Hangouts getting SMS and MMS integration, in addition to offering instant messaging through Google accounts (erstwhile Google Talk). Hangouts now also allows users to share their location and send animated GIFs.
 
4. Smarter Google Now integration: While the voice-activated always-on search assistant was first seen in the Moto X, Android 4.4 extends it to the Nexus 5, allowing users to just say "OK Google" when in the home screen to launch the Google Now assistant and do a voice search, send a text, get directions or even play a song. Google Now can be launched by simply swiping to the left instead of swiping from the bottom, at least on the Nexus 5.
 
It's not clear if the feature would reach other Android 4.4 devices. Google also says, that in the coming weeks, it's enhancing Google Now with new card types that bring information about contextual topics that interest users such as updates from a favourite website or blog.
 
5. Better support for cloud printing: Users will now be able to print photos, documents, and web pages from their phone or tablet through any printer connected to Google Cloud Print, HP ePrint printers, and via other printers that have apps in the Google Play Store. Android 4.4 offers native platform support for printing, and includes APIs for managing printing and adding new types of printer support, according to Google. "Users can discover available printers, change paper sizes, choose specific pages to print, and print almost any kind of document, image, or file," mentions Google in the OS release notes.
 
6. Chrome WebView: Android apps that feature web content now use Chrome to render web components accurately and quickly. Chromium WebView supports HTML5, CSS3, and JavaScript. It supports most of the HTML5 features available in Chrome for Android 30. 
 
7. Step detector, counter: Android 4.4 brings platform support for two new composite sensors,kk-sensors-runtastic-n5.jpg step detector and step counter allowing users to track steps when they're walking, running, or climbing stairs, via apps and hardware that offer the feature. The Nexus 5 offers the two sensors and Google says it's working with its chipset partners to bring them to new devices as soon as possible.
 
8. Enhanced support for connectivity options: Android 4.4 also brings support for the Message Access Profile (MAP) enabling Bluetooth-enabled cars to exchange messages with Android devices. It also supports Bluetooth HID over GATT (HOGP) offering apps a low-latency link with low-power peripheral devices such as mice, joysticks, and keyboards. 
 
Android 4.4 also introduces platform support for built-in IR blasters, and a new API and system service for developers to build apps that can leverage them. This means the IR Blaster, present in the Samsung Galaxy S4 and HTC One will now be usable.
 
Android 4.4 also supports Wi-Fi Tunneled Direct Link Setup (TDLS), a way to stream media and other data faster between devices already on the same Wi-Fi network.
 
9. Better accessibility options: Android 4.4 offers system-wide preferences for 'closed captioning'. Apps that offer video can access the user's captioning settings and adjust the display of the captions as per the user's preferences. 
 
10. Screen recording: Android 4.4 offers support for screen recording, and includes a screen recording utility that lets users capture video as they use the device and store it as an MP4 file. This also allows developers, reviewers and end-users to create walkthroughs and tutorials for apps, testing materials, and marketing videos, among others.
 
So, these were the most exciting features of the new OS. Google's Nexus 5 is already being shipped with Android 4.4, KitKat, and the OS will soon be available on the Nexus 4, Nexus 7, Nexus 10, the Samsung Galaxy S4 and HTC One Google Play edition devices in the coming weeks. 

Monday, 23 September 2013

iPhone 5S Complete Review


Unless you're a hardcore Apple fan who's taken the time to memorize all the minor differences separating the iPhone 5 and 5s, you're likely to mistake the two at first glance. Not only is every button and port in the same place, but the phone's measurements remain unchanged as well: at 123.8 x 58.6 x 7.6mm (4.87 x 2.31 x 0.3 inches). It even weighs the same, at 112g (3.95 ounces). Likewise, the 5s also features a 4-inch, 1,136 x 640 Retina display with a pixel density of 326 pixels per inch, a brightness rating of 500 nits and an 800:1 contrast ratio. Again, more of the same. Clearly, Apple's still satisfied with the resolution and screen size, though we wonder if the company will have a change of heart with next year's flagship.
As you're probably well aware, the 5s is to the iPhone 5 as the 4s was to the iPhone 4 (and as the 3GS was to the 3G). All told, this is the third time in Apple's seven-year smartphone history that it's carried over the iPhone's design into a second consecutive year. Even so, the design isn't identical. Of all the enhancements made to the 5s, the most notable has to be the new Touch ID fingerprint scanner, which is embedded directly into the home button. Look closely and you'll also notice a dual-LED flash on the back, as well as the word "iPhone" in a slightly lighter font near the bottom of the rear to match the look of iOS 7. Under the hood, the 5s steps up from Apple's A6 chip to the A7, the first smartphone processor with 64-bit support. Additionally, it claims to double the iPhone 5's CPU and GPU performance, thanks in part to a new coprocessor called the M7, which is meant to relieve the main processor when it comes to measuring motion data. Lastly, the 5s introduces an improved iSight rear camera and FaceTime HD front-facing shooter, but we'll get to that later in the review.
That leaves one severely underrated improvement: the 5s' global LTE support. In total, Apple will offer the device in four different SKUs, each designed for different regions and mobile operators. The widest-reaching of the bunch -- the A1453 -- supports 13 LTE bands, in addition to penta-band DC-HSPA, quad-band GSM / EDGE and even quad-band CDMA / EVDO rev. A / B. In fact, this version can technically work on all four major US LTE networks. Apple tells us this model will be sold locked on Sprint, but don't expect to see an unlocked A1453 in the US anytime soon -- that honor will go to the A1533 GSM version. The A1533 will come in GSM and CDMA flavors, and will be sold on AT&T, T-Mobile and Verizon. Each one will have 11 LTE bands (yes, it'll include support for all four major US LTE networks as well). Meanwhile, the A1457 is destined for Europe, while the A1530 is tailored for Asia; neither one has support for the most common US LTE bands. As a sidenote, the 5c will also be offered in four models and will support the same bands.
Rounding out the spec list, the iPhone 5s features Bluetooth 4.0, aGPS and GLONASS for navigation, dual-band 802.11a/b/g/n (no ac support this time around) and options for 16, 32 or 64GB of built-in storage. As expected, it doesn't come with NFC, wireless charging or a microSD slot. It also comes in three color options, including silver (just like on the iPhone 5), space gray (gunmetal gray with black highlights on the top and bottom) and, of course, gold. Unsurprisingly, that gold model has received the lion's share of the attention, even since before it was officially revealed. After all that, though, it's much subtler than we ever expected. What we're saying is, while our review unit was silver, we definitely would not have minded taking one in gold.

TOUCH ID

There's a reason you don't often see fingerprint scanners in smartphones: in the past, they've proven to be unreliable, often causing more aggravation than they're worth. In particular, we're thinking of the Motorola Atrix 4G, which featured capacitive fingerprint scanner that required you to swipe your finger over the sensor, often several times, and with minimal success. But now here's the iPhone 5s, with a most intriguing -- and perhaps most controversial -- feature: its Touch ID biometric sensor. So are users in for the same frustration?
As it turns out, not really. In a clever move, Apple integrated a state-of-the-art capacitive fingerprint sensor into the home button itself and protected it with a sturdy sapphire crystal overlay. It's embedded so well, in fact, that the giveaway that it's a fingerprint reader is the silver ring encircling the sensor. That steel ring acts as a trigger, which detects your finger and then initiates the scan. Once it's activated, the sensor is capable of taking high-resolution pictures of your fingerprint from any angle, which it then sends back to the A7 chip for analysis. The images captured by the scanner show the first layer of skin beneath the dead cells sitting on top, rendered at a stunning 500 ppi.
The setup process is simple: it typically took us less than a minute for the phone to learn our prints. The phone can memorize up to five different fingers (or thumbs), and they can belong to the same person or multiple people, depending on how many friends and family members you'd like to grant access. The training process may sound cumbersome at first, but it gets easier after just a few tries. First, you start by placing your finger on the home button several times -- it usually took us six or seven repeats -- and then, once the phone has enough information, it asks you to put your finger on the button at different angles. This can be done by rolling your finger from one side to another, or lifting your finger on and off a few times. After that, you'll see the final version added to your list of learned prints -- fortunately, you can rename each one so you don't forget which one is which. In the rare case that the scanner isn't able to read your finger, you'll need to set a passcode to ensure you can still get into your phone.
Sure, fingerprint scanners are cool to geeks like us, but are they really useful, or are they just a gimmick? Perhaps they're a little of both, and besides, nobody's going to force you to use it if you prefer a standard passcode or the ol' slide-to-unlock gesture. However, Touch ID is meant to give your phone an added layer of protection (provided you didn't already have a passcode, of course) while shaving a couple seconds off the unlock process. It also comes in handy for purchasing iTunes content: you can buy apps, music, books and more without having to type the entire password in each time.
And it is indeed fast: the scanner was able to pick up all of our fingers in fractions of a second and from any angle. It's so natural, in fact, that we almost forgot that passwords and unlock screens even existed on the 5s; on countless occasions we tried to unlock the iPhone 5 and 5c with the scanner before realizing that we had to use the "old-fashioned" slide-to-unlock method. It's not perfect, however: the scanner didn't work when our fingers were wet or only partially on the home button, although we didn't experience any problems with clammy fingers in humid conditions. (Update: fun fact -- it also technically works with toes, though we're not sure why you would want to do that.)
There are still some privacy concerns, which Apple has addressed by stating that all of its captured fingerprints are converted into a digital signature, which is then encrypted and stored in just one specific section of the A7 chip. In other words, it doesn't get uploaded to Apple's servers or to iCloud. And -- not that we expect this gruesome a fate -- chopping off someone's fingers won't work, either; sorry, enterprising thieves, the sensor can only pick up living tissue. Additionally, you'll have to enter the passcode if your device has been rebooted, or if you haven't unlocked it in more than 48 hours.
With that said, we were disappointed to see that there isn't a way to require both a fingerprint and a passcode; a conventional string of numbers would offer an optional second security layer for those who don't yet trust Touch ID. We'd also like to see Apple open up the API, since there are plenty of app developers just waiting to take advantage of this feature.

CAMERA

Apple has always taken an interesting stance on the iPhone's imaging capabilities: make it good, but keep it simple. This is in stark contrast to Android and Windows Phone flagships, all of which boast tons of customization options, along with more unique features. Think UltraPixels, ClearPixel, PureView and so on. This isn't Apple's way, like it or not, but for people who buy iPhones, the company's imaging prowess seems more than sufficient.
Like the iPhone 5 and 4s before it, the iSight rear camera in the 5s offers a maximum resolution of eight megapixels. However, it benefits from a larger pixel size (1.5µm vs. 1.4µm) and larger aperture (f/2.2 vs. f/2.4). Between those two improvements, Apple claims the 5s benefits from a 33 percent increase in light sensitivity. In other words, your daylight shots won't be any more detailed than they were before, but pictures you take in dimmer settings will be a clear improvement over what you're used to on the iPhone 5. In theory, at least. But does the 5s camera live up to Apple's promises?
First, let's tackle the camera's low-light performance. The shots we took with the 5s were consistently better than what we took with the 5: they were sharper, with finer details, more natural colors and far less noise. As you might expect, our daylight shots were roughly on par, though there were a few times when the 5s won out by a slight margin, offering just a little more detail. All told, the 5s plays in the same league as all those other flagships with a bigger emphasis on imaging. Even so, our sample shots still showed more noise and less detail than the same images taken with the Nokia Lumia 1020. The 5s also does a good job of reproducing color, but it's not the best performer in this category, either. Make no mistake, though: the iPhone has been -- and continues to be -- great as a simple grab-and-go camera. It may not be a best-in-class performer, but the vast majority of iPhone users will still be happy.
iPhone 5s sample shots
The new camera also features auto image stabilization, which is designed to sharpen low-light shots by taking four images in a row, each with a short exposure time, and combining the sharpest parts of each individual shot. Thanks to the new ISP built into Apple's A7 chip, the camera's stabilization feature is just one of several improvements on the menu here. The phone can now handle burst shooting at a rate of up to 10 images per second. These pictures are then compiled into a handy folder contained within the Photo Stream; just select the edit option to open up the full spread. The phone analyzes different parameters in each picture, such as exposure, sharpness and face detection information and takes a good guess as to which ones are the best. Panorama mode is faster on the 5s as well: it now promises up to a 50 percent increase in speed, but more importantly, it's now able to adjust exposure automatically as you pan around.
As we said earlier, one of the only cosmetic changes to the iPhone is the addition of a dual-LED flash known as True Tone. The setup consists of a white and amber flash, which the phone uses to analyze the ambient color temperature and determine the intensity at which to fire each LED to match that specific temperature. As a result, our images showed more natural colors -- and that was true for both still-life shots and human subjects.
The FaceTime HD front-facing camera also received an upgrade for 2013. Like last time, it's a 1.2-megapixel shooter capable of 720p video, but the 5s features a BSI sensor with larger 1.9µm pixels and does a modestly better job of capturing light. Indeed, in side-by-side comparisons, this reviewer's face had more pronounced shadows on last year's iPhone compared to this year's.
DSLRs and flagship phones have been doing slow-motion video for a long time, but most (if not all) of them have only been able to produce footage at a maximum of 60 fps. We also haven't seen any smartphones able to switch back and forth between slow-mo and normal speed in the same movie. (Update: the HTC One actually has this ability, though not at 120fps.) Enter the iPhone 5s, which can capture 120 fps video and then lets you determine what parts of that footage are displayed in slow motion (two on-screen scrubbers make this easy). Videos uploaded and shared through YouTube will show up with your slow-mo intact, although movies transferred to your computer normally won't. We'll admit, we had a lot more fun with this feature than any human ought to have.

Video is recorded in MPEG-4 format and at a resolution of 1080p. The sample footage we caught had an overall bit rate of 16.4Mbps and 30fps frame rate. The mic picked up our voice clearly, though city noise in the background was still a little louder than we'd like. As for the videos, most of the samples we took actually looked like they were HD-quality. How 'bout that?

PERFORMANCE AND BATTERY LIFE

Ever since the first iPhone came out in 2007, Apple has declined to clarify many of its handsets' specs, often keeping them a secret until teardowns revealed the truth. The company believes there's no need to focus on those details when the user experience matters more. Of course, that doesn't mean it isn't above claiming bragging rights now and again. Case in point: the new dual-core A7 SoC embedded within the iPhone 5s.
The A7 implements the ARMv8 instruction set, which means it's the first smartphone to feature the sort of 64-bit architecture currently used on desktops. But what does this mean, exactly, and why does it matter? In the most basic terms, it means games and processor-intensive apps that support 64-bit will perform much better and won't drain the battery quite as fast; even regular apps are capable of executing operations faster, since they can take place without the processor digging into main memory. On top of this, Apple claims the A7 offers double the processing power and graphics performance as the A6. What's more, iOS 7 was built with 64-bit support in mind, allowing greater efficiency for developers. In particular, native 64-bit libraries, kernel and drivers are all included in the new firmware, and devs can start tweaking their code right away to take advantage of it.

Of course, one of the major benefits of 64-bit desktops is support for more than 4GB of RAM, which isn't something we'll be worrying about on the iPhone for a while yet -- system apps indicate that the 5s still has only 1GB. Regardless, we can't see any reason not to add 64-bit support this early in the game; most apps will enjoy a boost in performance and / or battery life, and it also encourages the competition to get into the game as well. Samsung, for instance, has confirmed that it's working on 64-bit support, and there's speculation that Android 4.4 will add native support for it as well. Whether this paves the way for a convergence between iOS and OS X, we don't know; at the very least, this makes it easier for OS X devs to transfer their apps to the iPhone (as well as the next iPad, assuming it also gets 64-bit support).
Since iOS 7 and the 5s aren't officially out yet, we haven't had the opportunity to play with any games or use apps that have been upgraded for 64-bit, but that doesn't mean we aren't already seeing the benefits of the A7. In general, the 5s is noticeably speedier; apps load faster and everything just feels zippier. The greatest improvement, however, is in gaming. Not only is gameplay smoother, but also cutaway scenes in between missions load faster and look better. As an example, we played Infinity Blade II on the iPhone 5 and then the 5s, and were amazed to see that we'd missed out on minute-long sections of the animation on the older device because of regular frame-freezes. Needless to say, this was never a problem on the 5s. On top of this, the GPU now offers support for OpenGL ES 3.0, a standard which should give game companies the ability to add more complex details and make their titles look much more realistic.
Our above impressions of the A7 were more subjective in nature, of course, so we ran a few benchmarks to show the difference between iPhones in more quantitative terms. Take a quick look at the tables below and meet us back underneath.
iPhone 5siPhone 5ciPhone 5
SunSpider 1.0.1 (ms)418754797
GXFBench 2.7 T-Rex HD Offscreen (fps)236.56.5
Basemark X (onscreen / offscreen)27.7 / 16.718 / 7.517.7 / 7.1
3DMark Ice Storm Unlimited13,729N/A5,442
Geekbench 3.0 (multi-thread)2,5621,2181,301
Linpack795479501
SunSpider: lower scores are better. Linpack scores taken on average. iPhones tested on iOS 7.0.
The iPhone 5 may be fast enough for some, but the 5s is significantly faster. In a few tests, the 5s performed more than three times better, while in others, it was closer to a 50 percent increase. Regardless, the 5s was the clear winner according to every single metric, whether it was CPU performance or JavaScript rendering. We also ran similar benchmarks on Android devices running the best chipsets: theNVIDIA Shield, which uses Tegra 4, and the LG G2, which is powered by a Snapdragon 800 chip. Here's how they fared:
iPhone 5sNVIDIA ShieldLG G2
SunSpider 1.0.1 (ms)418513880*
GFXBench 2.7 T-Rex HD Offscreen (fps)232421
Basemark X (onscreen / offscreen)27.7 / 16.724.8 /12.414.8 / 12.8
3DMark Ice Storm Unlimited13,72912,57916,619**
Geekbench 3.0 (multi-thread)2,5622,7152,140
Linpack795680611
*LG G2 SunSpider score is as shown in review; US models vary. **Updated result.
Admittedly, these tests likely have a higher margin of error simply due to the fact that they're running on different platforms. Still, looking at these results, it's quite clear that the iPhone 5s -- dual-core and all -- can not only keep up with the best Android has to offer, it may also actually beat Tegra 4 and Snapdragon 800 in certain scenarios.
The A7 isn't the only new piece of silicon finding a home inside the iPhone 5s. Apple's also thrown in a coprocessor called the M7, which is a dedicated motion tracker designed to lighten the A7's load and conserve battery life. The idea of using coprocessors for specific types of tasks isn't new: the X8 architecture found within the Moto X, and other recent Motorola handsets, features two such cores for natural-language processing and contextual computing. Apple's approach is to have the M7 control motion data from the gyroscope, accelerometer and compass inside the iPhone. Your fitness apps will take up less battery life when running in the background. Additionally, since the M7 knows when you're walking, driving or running, the iPhone won't actively search for available WiFi networks while you're in a moving vehicle.

We imagine the M7 will have far more clever applications than simply saving battery life. Here's one: navigation apps, such as Apple Maps, can sense when you stop driving and begin walking, and Maps will automatically transition your route from displaying driving directions to walking directions. We tested this claim, and got it to work as advertised; the only caveat we could see is that you'll need to walk a little while before the M7 determines that you actually are walking and not just stopping at a gas station or rest stop. This could have great benefits for indoor mapping, finding your lost car and automation (imagine the iPhone being able to sense that you've set your phone next to your bed and switching to Do Not Disturb mode automatically). The M7 may not do much yet, but developers will have access to the CoreMotion API, which means we probably won't have to wait long before we see an onslaught of apps that take advantage of that new coprocessor.
All this talk about the A7 and M7 joining forces to save power brings us to one of the more important topics of any smartphone review: battery life. Apple never publicly discusses the size of its batteries, but Anandtech's Brian Klug pored over the new iPhone's FCC docs and concluded that we're looking at a 10 percent increase in capacity -- a 1,580mAh (5.96Whr) cell versus 1,440mAh (5.45Whr) in the iPhone 5.
Compared to some Android flagships that doesn't sound like much, but it still amounts to a serious improvement in battery life. We started with our standard video rundown test, which entails looping an HD video at half brightness. The iPhone 5s made it through 10 hours and 50 minutes of playback -- even better than Apple's 10-hour claim -- while the iPhone 5 cut out after nine hours and 17 minutes. With heavy usage (copious email, navigation, social networking, web browsing, calls and taking pictures and videos), we managed a little over eight hours before the 5s was ready to call it quits. On a day of what we consider to be normal usage, however (this varies by user, naturally), we had no problem getting through a full workday with extra juice to spare. You'll still need to charge it up every night -- or sooner than that, depending on your use -- but its runtime is at least above average. As an aside, it only took an hour and 50 minutes for the iPhone 5s to charge to full capacity using the supplied charger.
When making calls on the 5s, our friends on the other end of the line always sounded crisp. For their part, callers told us they could barely hear traffic and city noise, even when we were talking in exceptionally loud areas. The phone quickly and easily located a GPS signal, and we never ran into any problems navigating.

SOFTWARE

The iPhone 5s (and 5c) will ship with iOS 7, and if you haven't heard, it's a doozy. The post-Forstall era looks pretty promising, but it's not going to be universally loved. Us? In general, we like it. In iOS 7, Sir Jony Ive chose to eschew the traditional skeuomorphic interface in favor of one that's flatter and more colorful. We're going to have a full review up on the site in a few days, but we'd like to at least cover some of the OS's key features now.
The actual mechanics behind the user interface have changed very little, which means that most iOS users will easily be able to find their way around the phone. The cosmetic differences, on the other hand, are drastic indeed. New fonts, icons, colors, graphics and gestures abound; the keyboard sports a new look, as do most of the core apps. Spotlight is accessible from every panel now with a small downward tug on the screen; folders can hold a lot more apps; Siri shed the beta tag and got an extra voice with a few new abilities; physics and layers add a new dimension to the UI; and you can even get dynamic wallpapers with parallax.

iPhone 5s screenshots

Our favorite improvement to iOS is Control Center, a feature that's been on our wish list for years. Instead of fumbling through multiple settings menus to find what you need, a simple swipe up from the bottom of the phone brings up a panel with toggle buttons; a brightness slider; quick-access shortcuts to flashlight, alarms, calculator and camera; and a music player widget. It's a huge timesaver, but if there's one thing we could add, it would be the ability to customize this panel to our liking.
Multitasking gets a completely new look, and as you might have heard, it appears to take cues from webOS, Windows Phone and even Sense 4. Instead of pulling up a small bar of background apps that are difficult to kill, iOS 7's method is now card-based: it lets you glance at screenshots of recent apps, which you can swipe to get rid of. Sadly, it's missing a "clear all" option, which means anyone who really cares to clean up is still left with no choice but to address items one by one or reboot the phone.
The music app received a face-lift too, but the biggest addition to the app is iTunes Radio. It's a lot like Pandora: you can listen to preset stations or create your own, and each station picks which songs are played. Just like with Pandora, you can fine-tune your preferences as you go along, but watch out for the skips -- you're only allowed to skip six songs per hour for any given station.
There's also AirDrop, which is basically a fancy name for file sharing. The feature gives you the ability to shoot pictures, videos and other files over to another iOS device in the vicinity; the icon shows up in the share menu and you can choose if you want to share files with everyone or only with people in your contacts list.

THE COMPETITION


The iPhone 5s comes in three size selections: the 16GB version is $649 unlocked; the 32GB variant costs $749; and the 64GB model is priced at $849. Most carriers in the US will offer the devices starting at $199 with a two-year commitment, though you can also choose plans that allow you to get the iPhone for free -- provided you pay installments each month to cover the full cost of the device. The 5c, which essentially has the same components as the iPhone 5 (albeit with better LTE support), will sell for $100 less, and the iPhone 4s can be yours for $0 on contract.
Naturally, the iPhone seems to be a benchmark for price comparisons, so let's see how it stacks up against some of the other flagships. In the US, the $200 16GB model has fiercer competition than it's seen in previous years. If you're not locked into the iOS ecosystem, Android has a handful of top contenders at the same price, including the Samsung Galaxy S 4, the HTC One, LG G2 and Moto X. If you're adventurous enough to consider joining the Windows Phone side, you can get theNokia Lumia 1020 on AT&T for the same price as the iPhone.

WRAP-UP

Is the 5s the best iPhone ever made? Yes, though that shouldn't come as a surprise. Apple took a good product and made it better through hardware upgrades, new features and completely revamped software. In what would otherwise be considered a mundane update to the iPhone 5, Apple somehow managed to appeal to both the geek (64-bit support, M7 coprocessor, Touch ID) and the average Joe (a fresh, colorful iOS 7), all while laying the groundwork for the company's future.
Thanks to the introduction of the iPhone 5c, potential iPhone buyers now have another option to consider. If you want the latest and greatest, the 5s is clearly your best bet. Those content with owning a device like the iPhone 5 for a lower price (and those who love the color choices) will prefer the 5c. Frankly, though, if you currently own a 5, it's hard to justify coughing up the extra cash for an early upgrade to get either one.
And what if you're not sold on iOS? If you haven't seriously considered an iPhone before, there likely isn't much in the 5s to make you change your mind. For anyone who needs copious amounts of screen space, a 4-inch display likely won't cut it, but to be fair, the 5s is the best small phone you can get -- we can't think of any other device with a display smaller than 4.5 inches that even comes close. The 64-bit support on the A7 may convince a few power users to make the transition from Android to iOS, but otherwise, the SoC is on par with what you'll find in some of the top competing smartphones. Because of this, there's not much incentive for the Google faithful to make the switch, especially if they are already invested in the Android ecosystem.
The 5s is a solid effort from Apple, but its true worth is yet to be determined. If developers come up with clever ways to take advantage of the M7 coprocessor and the 64-bit support in iOS 7, the 5s will truly shine. If not, many people might just wait it out another year.